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Miscellaneous. What is the code in "Skyrim" for Skyrim master keys the key to all doors

The constant shortage of lockpicks in Skyrim has always been a headache for most players. We will consider a simple way that will allow you to forget about this problem forever.

Among the few items that are needed in Skyrim throughout the game are lockpicks, crafting items and money. And if there are no special difficulties with the currency in the vastness of Tamriel, then the shortage of consumables will always be noticeable. However, in Skyrim, the lockpick code will help get rid of problems with chests. It will also be useful for those who want to upgrade the corresponding skill to 100, because the number of master keys from merchants or other NPCs is limited and you have to save in every possible way.

In order to use the code for master keys in Skyrim and add them to your inventory, you need to follow these steps:
Open console
Enter the command "player.additem 0000000A 99"
Press the Enter key and close the console

With this method, you can add 99 lockpicks, although you can change this number on the command line as you like. So that the lockpick code in Skyrim 5 does not lead to the crash of the game client, it is better to avoid large numbers and limit yourself to three-digit numbers.

It is important to note that, unlike other console commands, codes for Skyrim 5 for master keys do not violate the general atmosphere and do not spoil the impression of the passage. They just fix the flaw of the developers, thanks to which.

Where to find the Skeleton Key

Any fan of the TES series has heard of one of the most legendary artifacts in the game. We are talking about the Skeleton Key, thanks to which you will no longer need a code for master keys in Skyrim. The thing is that this key is an indestructible master key. It is enough to get one such item and problems with chests will be solved for the rest of the game.

You can find this key when completing tasks for the Thieves Guild, but unfortunately there is no way to get it permanently. It is issued at the final stage of the quest chain, after which the Daedric goddess Nocturnal returns this artifact to herself. In order not to use Skyrim 5 codes for master keys to pump the hacking skill, you can delay the task and explore the world by opening chests, but sooner or later you will have to say goodbye to it.

However, there is a way that allows you to get yourself a key at the very beginning of the game. If you do not want to constantly fiddle with codes for master keys in Skyrim 5, then you can immediately add yourself a Skeleton Key. To do this, enter the command "player.additem 0003A070 1", after which the artifact will be added to your chest. It makes no sense to add more than one item, since the key cannot be used up and it will always be in inventory.

Anyone who starts playing The Elder Scrolls V: Skyrim without having tried other parts of this series is wondering how to open chests, doors and other locks without having a key.

The answer is very simple, you just need to use a master key. In order to open, for example, a chest, you need to position it at a certain angle (rotating it in a circle) so that the mechanism inside works and simply turn the lock with an ordinary wand, dagger or other thing (usually the character selects the item automatically) all that remains is to pick up the good that is inside. But the fact is that the castles are divided into classes: beginner, student, adept, expert, master. And accordingly, each class has its own difficulty in hacking. Opening them, many keys simply break, and then the question is where to find the master keys. It's not difficult because they are scattered everywhere: in chests, on shelves, in dead creatures, in merchants' shops.

And if you need to open the lock urgently, but there is not one of them in stock? Then you can use the cheat on the master keys player.additem 0000000A **amount without quotes** or player.additem a **amount without quotes**, you can not write the leading zeros in order to save time. 0000000A is the id of the lockpick, if you enter the id of another item instead, you can get it. The maximum number can be 9999 pieces, this is enough to complete the entire game from start to finish. Surely no one wants to write cheats for a long time or look for them, wasting their precious time. Where can I get an eternal lockpick? It turns out that there is one in Skyrim. It can be obtained by completing tasks for the Thieves Guild, namely those given to you by Mercer, Brynjolf and Karliah.

All of them follow the storyline. You will have to unravel the mystery of the death of one of the three nightingales named Gall, find evidence of the betrayal of Mercer Frey, the leader of the thieves guild, and then deal with him and, in the end, become a nightingale yourself. After completing the Triad Reborn quest (where you need to kill Mercer, who has become extremely strong), the character will be given an eternal variety, which must be taken to the Twilight Tomb and finish the quest, but it is not necessary to carry it. If you really need to complete it, then you can give the super version. But do not be upset, because in addition to the eternal one, the game also has an unbreakable endless master key. But to get it, you first have to become a super hacker and invest a large number of points in the hacking constellation, but the result is worth the time spent. Plus, being the best hacker in Skyrim doesn't hurt anyone.

How to use a bone pick in Skyrim? Yes, you can use this kind as well. Having received it, it immediately becomes the main one automatically, and the usual ones are no longer useful. This type of hack saves a lot of time and besides, all locks are easy to open, since the bone master key does not break. But if the player gives it away, throws it away, or goes to prison (where he has only one ordinary one left), it is better to upgrade the hacking abilities and get an unbreakable variety.


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The Skyrim game is full of lost treasure chests, locked doors in draugr tombs, defenseless houses bursting with silver utensils, alchemical safes stuffed to the brim with septims. But in order to open all this, you need not only dexterous fingers and the skill of breaking, but also at least a dozen master keys. And where to get them in the same tomb is a big question. Especially when the Draugrs are coming at you in droves.

And if at all you need to urgently escape from prison, while the guards turned their backs?! There is only one way out: find out the code in Skyrim for master keys!

Why do you need additional lockpicks?

The game provides enough opportunities to purchase what you need without using codes for Skyrim-5 for master keys. You can buy them from the Khajiit or at the Sundries. Also, sometimes master keys are sold by shopkeepers, and ordinary citizens always carry them with them. If you have a high level of pickpocketing, then you can collect fifty picks in one city, just by going through the pockets of unsuspecting citizens.

But there are situations when master keys are simply vital. For instance:

  • You ended up in prison, and you only have one master key left. they rarely make them below the Adept level, so if you haven't leveled Hacking before, your character will have to cuckoo on the bunk and lose skills. But if you still got out, then opening chests with confiscated items (usually not lower than the Master) will obviously require more than one pair of picks. This is where the code in Skyrim for master keys comes to the rescue.

  • You are deep in the dungeon (the same Black Limit), in or in someone's tomb. Having met the Expert's lock, you, inspired by the presence of at least twenty master keys, proceed to the autopsy. After pumping over a dozen levels of Hacking, you realize that the master keys have suddenly run out. It takes a long time to go back, the draugrs do not hide the master keys in the urns, and the chest brazenly shines and beckons with its contents. What to do? Enter code!
  • You are in the city. The townspeople are impolite to you. And you have a well pumped Stealth. What are you going to do? Of course, if you take out the whole city to the skin, you will please Tonilla.

Code in "Skyrim" for master keys

To obtain additional master keys, you must perform the following steps:

  • Open by pressing tilde (~).
  • Enter the code in "Skyrim" for master keys: player.additem - subject code number.
  • The lockpick code is 000000A.
  • Example: player.additem 000000A 575 will add 575 lockpicks.
  • After entering the code, you must press enter and close the window with a tilde (~).

Does the lockpick code go against the ENT?

In general, any code that adds something to the character using the console is not fair and in the sense of LOR spoils Skyrim quite a lot. The cheat code for master keys is no exception. For a more complete immersion in the atmosphere of an ancient Nordic country that keeps its terrible secrets, it is better, of course, not to use such codes. But you can always install the necessary modifications that will improve the gameplay and more fully immerse the player in the atmosphere.

One of these modifications, which practically does not affect the main game code and does not conflict with other mods, is the ability to create master keys in the forge. Conflicts are excluded due to the insignificance of this mod, so you can safely install it.

For a dozen lockpicks, you may need an iron or forge and some blacksmithing skill. More precise details depend on which modification you have installed. Also, these mods often come bundled with others, so carefully check what and how you install. It may happen that one modification of the game is superimposed on another that performs the same function, and the result of this superposition will be unknown.

Conquer the peaks of the snow-capped mountains of Skyrim, explore the tombs of the draugrs and do not kill Paarthurnax, brave warriors! And, of course, download the hacking skill - this will save you more than a dozen master keys.

The Daedric Artifact IDs below must be used in the cheat code as follows:

player.additem [amount] (without brackets).

Example: player.additem 000240D2 1 - get 1 dagger "Mehrunes' Razor"

Weapon

000240D2 - "Mehrunes Razor" (dagger) - Chance to kill the enemy when dealing damage.

000233E3 - "Mace of Molag Bal" (mace) - Subtracts 25 damage. stamina and magic. Fills a soul gem if an enemy dies within 3 seconds.

0004E4EE - "Shine of Dawn" (sword) - +10 units. damage. When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.

000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack.

0001C4E6 - "Ax of Sorrow" (two-handed ax) - Subtracts 20 points. the enemy's reserve of forces.

0002ACD2 - "Volendrang" (two-handed hammer) - Subtracts 50 units. reserve of strength.

0002AC6F - "Wabbajack" (staff) - Random effect on each use.

0001CB36 - Sanguine Rose (staff) - Summons a Dremora for 60 seconds.

00035066 - Skull of Corruption (staff) - +20 pts. damage. Dreams gathered from sleeping humans increase damage to 50.

Armor

0002AC61 - "Skin of the Savior" (light armor) - + 50% resistance to poisons and + 15% magic.

00052794 - "Ebony Mail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.

000D2846 - "Mask of Clavicus Vile" (heavy helmet) - +10 to eloquence. Magicka recovery rate +5%. Favorable prices +20%.

00045F96 - "Spell Breaker" (shield) - After blocking, absorbs up to 50 damage. spell damage.

Other

0002C37B - "Ring of Namira" - +50 units. reserve of strength. Consuming corpses increases your health and regeneration rate.

0002AC60 - "Ring of Hircine" - Additional transformation for rewolves.

0001A332 - "Ogma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):

Blacksmithing, Blocking, Marksmanship, One-Handed Weapons, Two-Handed Weapons, Heavy Armor;

Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;

Illusion, Sorcery, Destruction, Restoration, Enchantment, Change.

00063B27 - Azura's Star - Infinite Soul Gem.

00063B29 - "Black Star" - Soul Stone.

0003A070 - "Skeleton Key" - Infinite master key. A bug was found in earlier versions of the game. If the version of Skyrim is lower than 1.3.10.0, then in order to use the Skeleton Key, you must have at least 1 regular lockpick in your inventory. After the first unsuccessful attempt to open the lock, all ordinary master keys disappear, but after that, in order to open a lock, ordinary master keys are not needed. This bug has been fixed in the latest version of the game. (added FANTOM).

The Twilight Tomb in Skyrim is present in the Thieves Guild faction quest, in the task we need to renew the Guild's connection with Nocturnal, for which we need to return the Skeleton Key to it.

In order to find the latter, our hero will be forced to go to the already mentioned Twilight Tomb. There you will meet the Nightingale guard, who also turns out to be Gallus. True, he will not remember his name, however, this will not particularly affect the gameplay in any way - he will not even tell you anything useful.

Unless he recommends picking up Nystrom's diary - it contains the features of the passage of the Pilgrim's Way, however, it is written exclusively in riddles. Of the entire flow of information, only the one that testifies to the five stages on this very Pilgrim's Path is obvious.

The first stage is the shadows of the guards who attack, screaming at the same time, which makes them slightly nervous, but they do not conceal real danger in themselves.

The second stage is not quite a typical room where you need to follow in the shadows without protruding into the light, because here the light will rapidly reduce Dovakin's health. In addition, there are stretch marks - look under your feet.

The third stage is a corridor at the end of which stands the statue of Nocturnal. To proceed further, pull the chains hidden behind the stone lamps on the sides of the statue, which will turn off the lamps and open the door.

The fourth stage is another jump in the difficulty level, this time a corridor with traps awaits you, if you look around in it first, you can notice a workaround to the left of it, closed to a reliable door of the "Master" level.

True, its reliability will be greatly undermined by the fact that Dovakin has a Skeleton key, with the help of which this very door is opened without problems. On the table in the hall with the fountain next to the entrance to the Sanctuary, you will see the book "Basic construction of castles". Well, the passage will be guarded by a pair of Nightingale guards.

The fifth and final stage - you will reach the well, into which you need to jump. Down there you will find the lifeless body of Anders, Nystrom's friend. On the corpse, find a note that talks about the betrayal of Anders Nystrom. And then the floor will react to the presence of the key, after which the further path will open.

When you pass the path of the Pilgrim, you will need to return the key to its place, listen to Nocturnal's praise and chat with Karliah who has appeared. Then you will be given the opportunity to choose an ability as a gift, for which you need to step on one of the plates.

There are three options - either you become invisible once a day while sneaking for two minutes ("Champion of the Shadow" / Narrow Crescent), or you can absorb damage for one hundred points of health ("Champion of Discord" / Full Moon), or by cheating cause enemies to fight each other for half a minute ("Champion of Deceit"/Crescent Moon).

When you complete this quest, you will be able to return the Guild to its former glory, which promises a number of advantages.