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Sulfur and fire test mehrunes. Daedric Princes: Mehrunes Dagon

After the character reaches level 20, a messenger will find him in any settlement of Skyrim and give him an invitation to visit the Mythic Dawn museum in Dawnstar from a certain Force Vesul.

Important: At this point, it is worth saving in two different slots! It is possible for the game to crash 10 seconds after receiving an invitation, and the most recent save is corrupted. If this happens, it will be enough to load the penultimate save and continue the game.

Visit the museum and talk to its owner

The museum is located on the eastern edge of Dawnstar Harbor. Seal will meet Dovakin at the door and offer to go and admire the exposition. He himself will act as a tour guide.

He will talk about the Oblivion crisis in Tamriel and what role the Mythic Dawn cult, which worshiped the Daedric Prince Mehrunes Dagon, played in this. After Mehrunes was banished back to Oblivion, the organization was persecuted and almost completely destroyed by a group calling itself the Razor Keepers.

Seal is very proud to be the descendant of one of the high-ranking members of the Mythic Dawn. He collected in his house all the items, books and artifacts left after the destruction of the cult, with the exception of one, the most interesting, the Daedric artifact, the dagger "Razor of Mehrunes", which the Daedra Prince presents to his most devoted and worthy admirers.

Force will tell that after the destruction of the cult, the weapon was broken into several parts. It was not possible to completely destroy these parts, so they were taken away and vowed to be kept forever, preventing reunification, by three members of the Razor Guardians. Since then, parts of the artifact have been passed down from generation to generation in the families of these Guardians.

After a long search, Sil managed to get hold of the records of the Razor Keepers, from which it can be understood that the wreckage is now in the territory of Skyrim. It also indicates the possible locations of the descendants of the Guardians.

After telling this story, Force will offer our hero to find all the parts of the Mehrunes Razor and deliver them to the museum, promising a good reward.

Find parts of Mehrunes Razor

By agreeing to help the owner of the museum and reading the notes of the Razor Keepers, the Dragonborn will find out that the parts are in the following places:

The handle of the dagger is kept by the Nord Jorgen, a woodcutter from Morthal;

Fragments of the blade - from the leader of the gang that captured the ruins of the Cracked Tusk Fortress - the orc Gunzul;

And, finally, the pommel can be found on the "Old Woman's Rock" from the leader of the local outcasts, the fortune-teller Draskua.

Handle

The easiest way to get the handle. To do this, having arrived in Morthal, you can talk with Jorgen and, with a high level of the Eloquence skill, get the key to his house. In the chest by the bed, there is a part of the artifact. If Eloquence is not highly developed, then you can simply pick the lock on the door and, having penetrated inside, steal the handle of the Razor. During the day, Jorgen is always outside his house at the sawmill, and his wife Lamy is in her shop "Thaumaturge's Hut", so breaking and entering and stealing are unlikely to be the reasons for the persecution of Dovakin by representatives of the law of possession of Hjaalmarch.

Blade Shards

For fragments of the blade, our hero should go to Cracked Tusk Fortress. These are the ruins of a small, palisaded fort, located a little east of Falkreath. The orc gang is in charge here, hunting and robbing random travelers.

The yard is guarded by four orcs: two archers on the towers, one by the fire and another next to the forge. In the fortress itself, in addition to the leader Gunzul, two more orcs lodge. Whether to kill all the bandits in the open or quietly sneak into the fort and steal the relic is up to you.

There are three ways to get to the fortress itself:

Through the main entrance;

Through a hatch in the roof of one of the surviving towers to the left of the entrance;

Through the door in the ruins of the ruined tower foundation on the right (it is locked with a Master level lock).

The hatch in the roof will lead directly to Gunzul's room, where on the bedside table you can steal the key to the Cracked Tusk vaults, which contain the blade fragments. The entrance to the vaults is located just behind the very locked door in the foundation of the tower ruins. If Dovakin, being skilled in the Hacking skill, entered the fortress this way, then by breaking the lattice lock (Expert level), you can immediately get into the vaults, completely avoiding contact with gang members.

If "Stealth" and "Hacking" are not the main advantages of your character, then the key to the vaults can be obtained from the corpse of Gunzul.

One way or another, once in the vaults, it is not worth it, having opened the bars with the help of two levers, immediately rush to the pedestal with fragments. The path to them is simply teeming with traps-stretch marks. And the pedestal itself is a trap. One has only to take fragments from him, as dozens of poisoned bolts will pierce Dovakin's body.

pommel

For the topping, you will have to go high into the mountains of the Reach to the lair of the witches Draskua "Old Lady's Rock". You can only get there by passing through a large outcast camp "Witch's Stronghold".

The camp is part of an ancient Nordic structure, the structures of which stretched along the mountainside. Here, the brave traveler expects resistance in the form of a large number of outcasts who have settled in the territory and the interior of the ruins.

Closer to the peak of the mountain, the Dragonborn will finally come out to Drasqua's lair. The reward for defeating the witch will be the coveted pommel of the Razor of Mehrunes.

Return to Sil Vesulu

Having collected all the parts of the dagger, we go back to the Force. He will be very happy, praise Dovakin and give a cash reward. It is better to give him each part of the artifact separately, and not all in a crowd. In this case, the reward will be 1000 Septims per part. If you give everything at once, then the reward will be 2500 Septims.

After that, Force will tell you that these are not all parts of the artifact. There is also a scabbard for this weapon, resting in one of the showcases of the museum. Also, having promised our hero additional dividends, the cunning collector will ask you to take him to the sanctuary of Mehrunes Dagon in order to restore the Mehrunes Razor to its former splendor.

Travel to the Shrine of Mehrunes Dagon

Agreeing to help restore the artifact, the hero will travel to the sanctuary of the Daedra Prince. If it has never been visited before, then the easiest way to reach it is to go from Dawnstar along the road towards Whiterun. Directly on this road is a large outpost - Fort Dunstad. If you take it to the right of this fort, then the Hall of the Watch will soon appear - a wooden structure resembling a tavern. Having passed it, and having gone a little further into the mountains, an attentive traveler will notice a mountain path, which is marked by pyramids of cobblestones with pieces of developing matter. Following this path, the Dragonborn will soon reach a staircase leading straight to the shrine.

Note:You can, of course, just follow Sil Vesul there, but then he will have to be protected from wild animals and monsters.

Depending on the level of the character, wolves (up to snow wolves), snow saber teeth, polar bears, ice trolls and ghosts can be encountered along the way.

Perform the ritual of summoning the Daedric Prince

Upon the arrival of the hero to the sanctuary, the Forces will already be waiting, ready to perform the ritual, which he will do without delaying the matter. After laying all the parts on the altar of the Lord of Chaos, he will turn to him. But the Daedra will not answer his call.

After the failure, Force asks to carry out the ritual of our protégé. This time everything will pass as expected and the Daedra Prince will listen to the Dragonborn. However, for the owner of the museum, this will have fatal consequences.

Dagon will agree to fix the Razor, but at the same time he will demand to kill the Force Vesul. You can resignedly agree or respond with a daring refusal. It doesn't matter, the task will continue on. Having heard the wishes of Dagon, Force will be frightened and will speak to Dovakin himself. Here it is necessary to decide finally, to kill the unfortunate and become the owner of a deadly weapon, or to spare and be content with monetary compensation for the failed victim - 500 septims.

Spare Strength Vesula

If mercy is shown and the Force is spared, then Dagon, angry, will summon two leveled Dremora Lords. After defeating them, Force, having thanked them, will go home with the fragments of the artifact.

Kill Strength Vesul

If the craving for power outweighed humanism, then after killing Sil Vesul, the Lord of Chaos will keep his promise and restore the Razor from the wreckage. But it is not in vain that he is also called the Prince of Destruction! Laughing, he would still summon two Dremora Lords.

Enter the interior of the Shrine of Mehrunes Dagon (optional).

In both versions of the end of the quest, after searching the corpses of the Dremora, the keys to the door of the sanctuary will be found.

Lots of valuables inside: 3 chests with random contents, Complete Armor Enchant Catalog (Enchantment), Spell Tome: Firebolt, Banishing Staff, 3 random soul gems (up to black), 11 gold ingots, 3 ebony and 2 ingots of refined moonstone.

All this splendor is guarded by 2 Dremora, one of which is a magician.

7 New Dead Lands that are completely different from each other. You will travel through a boiling swamp, volcanic plateau, ancient shrines, Daedric Ruins, Daedric planes, and more! - 2 New large Daedric Strongholds, each with a different architecture. - A very difficult test of Mehrunes Dagon, in which the main character will meet with strong and terrible enemies. each with their own unique fighting style. - 50 new types of Daedra - 30 new weapons (95% obtainable.) - 21 types of armor (Most are not displayed in the inventory, so you need to equip your character to see them.) - Different ingredients can be obtained from each creature , but not the armor they use. To get armor, look for volcanic chests on the map. - Daedra cannot die, so they respawn after a certain amount of time, including bosses. - New spells. Important: Install the mod after completing the quest to get the Razor of Mehrunes, after you become the champion of Dagon. If you didn't kill Sil and didn't complete the quest, you can still get into Oblivion, but there will be no dialogue line. The gate to Oblivion is at the Sanctuary of Mehrunes Dagon. - New atmospheric music. P.S. About various bugs and shortcomings in the translation, please unsubscribe in the comments - I will fix everything soon.








AuthorMihailMods
Localizer Rell Xianond (Nekkoapp)
Russian language
Mod size 1.3 GB
Original nexusmods.com/skyrim/mods/80773
ENT Yes
Distribution Requires permission from the author
Date added/updated 12/24/2016 at 20:50

Description:

7 New Dead Lands that are completely different from each other.
You will travel through a boiling swamp, volcanic plateau, ancient shrines, Daedric Ruins, Daedric planes, and more!

2 New large Daedric Strongholds, each with a different architecture.

A very difficult test of Mehrunes Dagon, in which the main character will meet with strong and terrible enemies. each with their own unique fighting style.

50 new types of Daedra

30 new weapons (95% obtainable.)

21 types of armor (Most don't show up in inventory, so you have to equip your character to see them.)

Each creature can get different ingredients, but not the armor they use.
To get armor, look for volcanic chests on the map.

Daedra cannot die, so they respawn after a certain amount of time, including bosses.
- New spells./

Important: Install the mod after completing the quest to get the Razor of Mehrunes, after you become the champion of Dagon.
If you didn't kill Sil and didn't complete the quest, you can still get into Oblivion, but there will be no dialogue line.
The gate to Oblivion is at the Sanctuary of Mehrunes Dagon.

New atmospheric music.


Spoiler

Mehrunes Dagon (God of Destruction): A renowned Daedric force. It is associated with natural hazards such as fire, earthquakes and floods. In some cultures, however, Dagon is simply the god of bloodshed and betrayal. He is a particularly important deity in Morrowind, where he is associated with its landscape so uninhabitable.

Mehrunes Dagon acts as an enemy to all mortal races, and has repeatedly tried to take over the physical world of Nirn. The main reason for all the intrigues of the Prince is his belief that Tamriel is another plane of Oblivion, which belongs only to him. Since , Dagon has made constant attempts to invade Tamriel.

Dagon's most famous intervention in the fate of Morrowind was, of course, the attack on the capital city of Mournhold at the end of the First Era. Only after the Prince destroyed the whole city and slaughtered its population, did the living gods, namely, manage to defeat him. Mehrunes Dagon was also behind the destruction of Ald Sotha; along with the city, the House of Soth also disappeared. During the years 389-399. In the Third Era, Lord Dagon conspired with the imperial battlemage, Jagar Tharn, who aspired to power. The Emperor was imprisoned in the Oblivion plane while Tharn, taking on the form of the Emperor, took his place and ruled the Empire. In addition, Dagon also aided Tharn by attacking the Imperial Battle College in Battlespire.

This attempt to take over Tamriel was stopped by mere mortals. Reflecting on many of his defeats, Dagon ultimately devises a new plan to take over Tamriel. This resulted in . With the help of servants of the Mythic Dawn, the Emperor and all his heirs were killed, but there was another one, unknown to anyone and who managed to survive. This heir, the Blades, and the hero of Kvatch defeated Dagon again and again until the moment of the main attack on , when the Prince of Destruction collapsed and was banished back to Oblivion by Akatosh himself.

Invasion of Morrowind

Only the flames blazed now where the courtyard of Mournhold used to be, blazing and billowing up into the clouds.

Karlovac Townway

Following the destruction of the city of Gilverdale in Valenwood by the Daedric Prince Molag Bal, Lord Sotha Sil visits Coldharbour. He makes a deal with the eight most influential:, Mehrunes Dagon, and. The terms of the treaty were such that during a war between Morrowind and Cyrodiil, Daedric princes would not respond to their summons as mortals unless the rite was performed by witches or wizards.

However, the former master spy still managed to summon Mehrunes Dagon, angering one of the witches of the Skeffington Coven in High Rock. The witch wanted revenge on the Duke of Morrowind, while the spy only wanted to see all of Morrowind suffer. Mehrunes Dagon went even further and destroyed Mournhold in one of the most devastating attacks ever recorded by historians. However, Dagon was eventually banished back to Oblivion by the combined forces of the gods Almalexia and Sotha Sil. Mournhold was completely destroyed. The Duke of Morrowind is killed. A new city was built right on the ruins of the destroyed Mournhold.

In addition, Dagon is also responsible for the destruction of the ancient Dunmer House of Soth, Ald Sotha, a city reportedly also the birthplace of Sotha Sil. It is likely that the personal army of Mehrunes Dagon, the Force of Destruction, somehow took part here.

Imperial Simulacrum

He conspired with Jagar Tharn against the Empire in days long past.

During Jagar, Tharn made a deal with Mehrunes Dagon, it is also said that he provided all possible assistance, although he did not take part in subsequent events.

Attack on Battlespire

After the Miracle of Peace, when the huge Numidium mechanism was restored and again destroyed, Mehrunes Dagon invades Tamriel, first attacking the fortified Battlespire, which served as the site of the final test for graduates of the Imperial College of Battlemages. An unknown student was at the very epicenter of the Daedric invasion. It was this hero who was able to thwart the plans of the Prince of Destruction.

Mehrunes Dagon attacked the stronghold of the Imperial Battlemages, Battlespire. Tarn needed to destroy the citadel at all costs in order to eliminate the threat to his rule by taking a place. However, the Prince of Destruction had a secret plan, which was to enslave all of Tamriel. Due to the fact that the Prince and his Daedric army could not so easily cross the line separating the two worlds, he captured many smaller dimensions and, of course, Battlespire itself, which later became the main gate to the mortal world. One of the plans for the invasion was also the Dangerous Shadow, the kingdom of the Daedric Prince Nocturnal. Two lieutenants, Jaciel Morgen and Dejanira Katrice, were severely damaged by Dagon's invading army.

And although Battlespire still fell, an unknown student managed to exile Mehrunes into Oblivion. The hero used the Prince's pronymic and neonymic, and then struck a decisive blow with a powerful Daedric blade forged from Dagon's own essence, the Broadsword of the Moon Reiver. This allowed the anchor linking Dagon to the mortal plane to be destroyed, and the Prince was banished back to Oblivion. However, the magical anchors that supported the flying fortress were also destroyed, so with the exile of Mehrunes, Battlespire also fell.

Another artifact worth mentioning during the period of chaos was the Daedric crescent. These blades were equipped with Dagon's invasion army. At the end of these events, however, she declared this weapon illegal, thereby making the rare artifact very popular among collectors.

Oblivion Crisis

During the Dagon became the main motivating force. He planned to destroy the Septim line, open the gates of Oblivion throughout Cyrodiil and launch an invasion. His motives are still not entirely clear; members of the Mythic Dawn, a cult of the Prince's servants, spoke of Dagon's plan beginning with Nirn. These fanatics did much to hasten the hour of the coming of their god - they killed the Emperor and his three famous heirs. The cult put at the forefront the Eternal Dawn, with which Dagon will come in order to cleanse the world of all dissidents. In his quest to retrieve the Amulet of Kings and thwart Dagon's plans, the Champion of Cyrodiil had to get hold of the Mysterium of Xarxes, which was written by Mehrunes himself, allowing him to open a portal to Mankar Camoran's Paradise. The Crisis culminated with the brief but terrifying appearance of a gigantic four-armed humanoid armed with an ax and claws.

Appearance and importance in Tamriel

Before the world of mortals, Mehrunes Dagon appeared as a huge demonic creature with red skin, yellow eyes and four arms, in one of which he held a deadly weapon, and metal claws protruded from others. Dagon's bald skull was dotted with six horns, and gold rings were seen on pointed ears. His entire body was covered in scars and ritual symbols. The lower and upper jaws had characteristic sharp fangs, the neck and shoulders were protected by a special disk. Claws protruded from his arms and legs, with which he crushed and tore apart his enemies.

Mehrunes Dagon is also one of the Four Corners of the House of Troubles. This pantheon includes Mehrunes Dagon, and. These Daedric princes rebelled against , sparking bitter tribal strife and divisions among the tribes and Great Houses. They are sacred in that they act as barriers during the Trial. Over time, they began to be perceived by the local population as enemies, along with the Nords, Akaviri and mountain orcs. According to the book "", Mehrunes Dagon is associated with natural disasters such as fires, earthquakes and floods. To some extent, he is the embodiment of the harshness of the lands of Morrowind. Dagon tests the Dunmer for survival and perseverance.

In 201, the last Dragonborn were restored to their former power by the Razor of Mehrunes. Having passed the test, the hero proved that he can become the protector of the Prince and the owner of this weapon.

Artifacts

Daedric Crescent

Daedric Crescent

The Daedric Crescent is a Daedric artifact forged by Prince Mehrunes Dagon. The weapon has the ability to destroy armor and paralyze its enemies. During the time, an entire army of Dagon was armed with similar crescents, but after the destruction of Battlespire, every single one was destroyed.

In 3E 427, the last Crescent was found by the Nerevarine. The artifact belonged to a Dremora named Lord Dregas Volar, who lives in the Daedric sanctuary of Magas Volar, whose halls can only be reached through teleportation. from Tel Fir just the same and had an amulet that will move anyone who wears it to the secret sanctuary. The Nerevarine used the amulet and killed Volar, thus taking possession of the last known Daedric crescent.


Mehrunes Razor

Mehrunes Razor

Another famous artifact of Mehrunes Dagon is the Razor of Mehrunes. This mysterious artifact is able to instantly kill the victim, and therefore is highly valued among the assassins. Dagon once rewarded the hero of Deggerfall with this powerful weapon after he completed a quest to destroy a pesky Frost Atronach.

Decades later, the Nerevarine found the blade in a terrible state, after which Mehrunes Dagon, in his sanctuary of Yasammidan, returned the artifact to its former glory. The blade is shaped like a serrated dagger that encases the soul of the slain in Oblivion. The razor was once given to Msiri Feitang, the former protector of Dagon, but having failed in some task, the owner and the artifact were buried in the outpost of Shattered Rock.

After the events, a number of groups were formed to fight against. They, who called themselves the Keepers of the Razor, found and broke the razor into three pieces. Nearly two hundred years later, the artifact will be rediscovered and reassembled by the Dragonborn.

Mysterium Xarks

In the name of the Nine! It's dangerous to even hold such a thing in your hands!

Martin Septim

Page from the Mysterium Xarks

The sacred book of the Mythic Dawn, written with razors and tempered in the fires of blood and death. Compiled by Dagon himself and given by him to Mankar Camoran. The contents of the book will be understood only by the initiates, but it includes a passage about domination and enslavement that Camoran read to his students. Mankar later wrote a four-volume collection as commentaries on Xarxes. Cult members kept and read these books, and a potential participant had to decipher the hidden code in the text, thereby proving their commitment to the service of Lord Dagon. Solving the code will allow you to find the hidden sanctuary of Mehrunes, this test is called the Path of Dawn. As of , the only known mention of the Mysterium Xarxes is a piece of burnt page that belonged to Sil Vesulu.

Although it will take a long time, it is very possible to defeat Mehrunes Dagon in The Elder Scrolls: Oblivion. He just has a huge supply of health, but it's real. Since the player is not supposed to be able to kill him in a normal way, his body will not become like a rag doll after death, but rather will begin to "melt".

Translator: Mikezar