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The game is yes and no do not talk black. Madam has come to you: games of our childhood

The game "Lady Madam" - "Yes and no do not say, black, do not call white": how to play?

  • The article will introduce the rules of a fun game based on the conversation of the players for spending time together. The minimum number of players is two people. The maximum number of players is three.
  • The game is popular among girls, but boys can also take part. In some schools, preschoolers are encouraged to participate in a game during the interview.

The game "Lady Madam" - "Yes and no, do not say, do not wear black and white": the rules of the game

What is the essence of the game? The game begins with the choice of a leader. A responsible role is assigned to him: to pronounce instructions to the participants and come up with questions that lull their vigilance. After all, the intrigue is that the player uttered the forbidden word.

Minimum number of players - 2 people

Having caught the essence of the game, children can independently come up with tricky questions for the players.

The game begins with the leader's saying:

Yes and no don't say
Do not take black and white
Are you going to the ball?

Player response (options):

- Probably (probably, probably)

  • After the facilitator receives the first answer, he continues to ask the participants in the game until he catches someone, forcing them to answer with a forbidden word.
  • If a participant in the game uttered one of the "forbidden" words, then he changes roles with another player.
  • The three-player game assumes that two of the participants in turn ask questions, and the third player answers them.

The host of the game "Lady Madam" has several strategies to help "catch" the participants

Driver's task: Distract the player with questions that do not need to be answered with "forbidden" words.

The facilitator may suddenly jump to a provocative question and the participant in the game will lose by saying “yes” or “no”.

An example of a conversation between a driver and a player:

Yes and no don't say
Don't wear black and white
Are you going to the ball?
- Maybe
- What will you be driving in?
- In a limousine
- And who will be with you?
- Familiar
- And, most likely, you will wear the most beautiful outfit?
-I will put on
-Will you go fast?
-Slowly
-Will you arrive on time?
- Just in time for the start.
- Will you dance?
- Yes OH!!!

From the video you will learn how the game "Will you go to the ball?".

Video: Challenge "Lady Madam"

The game "Lady Madam" - "Yes and no, do not say, do not wear black and white, will you go to the ball?": a list of questions

  • We have considered a simple example of the questions of the game "Young Lady Madame". But there is also a complicated one, which is of interest to those who have succeeded in this game.
  • The conditions are preserved, but the list of bans is supplemented by the choice of the driver. For example, a ban on a specific letter: "P" or "H".

The game "Lady Madam" develops the attention of children. Finding a solution that helps improve concentration is possible not only in scientific papers on pedagogy and child psychology. Among the simple and affordable solutions are children's word games.

What questions can the leader ask?

  • Are you going to the ball?
  • Are you going in a trough?
  • Are you going to the ball in an old toilet?
  • Are you going to the ball in a carriage?
  • Will you ride gray trotters?
  • Will you go in a ball gown?
  • In pink?
  • Will your dressmaker sew it?
  • Will you be the best beauty at the ball?
  • Will you dance?
  • Will you drink champagne?
  • Will you have champagne? And what? Soda?
  • Would you like a gentleman to dance?
  • And will you sing?
  • Will you read poetry?

We suggest not to hesitate and move from theory to practice. Moreover, in our article you will find not only the classic answers to the questions of the presenter, but also more complex ones.

  • The latter are designed for players who have already developed their attention enough not to pronounce "forbidden" words or not allow new restrictions in the answers.

In the game, the presenter can prohibit the name of a color

What restrictions are possible in the game "Lady Madam"?

  • The host "forbids" to name any color. For example, pink or yellow.
  • The leader in the saying limits the answers of the players, forbidding the word "never" to be pronounced.

The game is good because children can train in the development of concentration of attention anywhere: on the way home from school or kindergarten, during an excursion or at a break. When doing mindfulness exercises, all three levels of development are important: physical, psychological, and mental.

The child will enthusiastically answer questions only if the adult acting as the leader not only asks tricky questions in anticipation of another mistake, but also invites the child to ask questions himself.

In this case, the child will be included in the game emotionally, without stopping answering simple questions.
In order for the child to more willingly take part in the word game, positive moments and positive emotions are needed.

What to pay attention to?

  • It is important that the young player does not overwork during the game. Therefore, the facilitator should ask simple questions at short intervals.
  • It will be easier for the child to select the correct answers if the facilitator repeats the same questions. In this case, the "forbidden" words are more easily tracked by "auditory attention".

The game "Lady Madam" will help you have fun

The facilitator should monitor the mood of the child and ask final questions only on the positive, showing creative resourcefulness and patience.

  • At what age is it better to start the game "Lady Madam"? You can try to play a word game with a 3-year-old kid. But for an older child (from 4 years old) the game will be more interesting.
  • What is the intrigue of the game? Participants need to select answers in such a way that the rules of the notorious Madame are not inadvertently violated. Otherwise, the player is out of the game. Repetitions are among the prohibitions.
  • Therefore, the person answering the questions of the presenter must agree with the statements made: he will go to the ball in a blue dress, this color suits him very well. You need to answer, trying not to laugh. If you do not rush and try to answer according to the rules, then the game can drag on for a long time until it becomes difficult for the host to ask his tricky questions.
  • The advantage is on the side of the player who knows a lot of words and synonyms. In this case, the player will definitely be “allowed” to the ball.
  • The game is useful because it teaches you to get out of any stories, choosing the right answers.
  • In support of the above, the following example can be given: in case of violation of traffic rules, if a policeman stops you, it is better not to say “yes” or “no”, and also you should not hand over documents to the policeman and smile.
  • The same principle of behavior is appropriate if you came to work late and tricky questions followed from your boss.

Having trained in the game "Lady Madam" and following the rules, you will be able to easily find and select answers during serious verbal battles.

Video: CHALLENGE! Young lady-madame CHALLENGE!

My nephew, who will soon be five years old, is busy every day with games that are incomprehensible to me, girls from the USSR. He chases some monsters from space, makes his grandmother sail on an imaginary boat, makes lightsabers out of plasticine and turns into some kind of Bakugan. The older nephew hangs on the tablet all the time, fishes there and plays racing games, and hangs out in Odnoklassniki in his free time. By the way, he is only 9 years old.

Looking back at my past, I understand that despite all these upgrades and new characters that modernity gave us, my childhood was much more interesting and practical. In it, each game was designed to prepare me for adulthood, to teach me something meaningful and useful.

Today I decided to recall the most popular activities of my cloudless childhood, which, it seems to me, you also played, and refresh these memories with pleasure now. Moreover, behind each of them, as it turned out, lies the real adult reality.

1. Did Madame come to you, or will you go to the ball?

Rules of the game: a company of five to seven people is taken: the more, the more interesting. The host says to each of the players in turn: “Madame came to you, brought you a suitcase. There is a hundred rubles and a note in the suitcase. You were told not to laugh, not to make your lips look like a bow, not to say “yes” and “no”, not to wear black and white. Are you going to the ball?"
The intrigue is that you must answer in such a way as not to violate the rules of the notorious Madame - otherwise, you will be the first to fly out of the game. And you can never repeat. Therefore, you buy a red dress, claim that it suits you, trying not to laugh at this moment and not answer the tricky questions of the presenter: “yes” or “No”.

The whole point is that the more words and synonyms you know, the more there are the probability that you will still be allowed to the ball. It seems to me that this simple but fun game has prepared us to be able to get out of any, the most difficult story.

Violated the rules of the road and you were stopped by a police officer? Try not to say yes or no, don't give away your driver's license, and don't smile from the top of your head. Late for work, and a strict boss pinned you to the wall with tricky questions? And again, Madame will help you find a way out of a difficult situation - remember the rules that you do not wear black or white, and most importantly - you are late because you just returned "from the ball."

2. “Hare, Hare! What time is it? I'm in a hurry for my birthday!"

Rules of the game: at least three people play, otherwise the imagery and interestingness of the game is lost. The driver "calls" the Hare, which the rest needs to run to as quickly as possible. To do this, the participants move away from the leader to a distant but equal distance, and the Hare himself becomes his back to them in order to be an impartial leader. Everyone takes turns asking him a question: “Hare-Hare, what time is it? I'm in a hurry for my birthday, ”and he, without looking at the participant, names the distance that he must overcome.

Only the units of measurement are rather arbitrary: three giant steps - for the entire span of the leg, Lilliputian steps, in which the heel of one foot should be placed immediately in front of the toe of the other; ant - small steps on toes, and even duck when you move to the Hare in a squat. Whoever reached first, then in chocolate.

This game taught us to appreciate the time that is so lacking in adult life: complete time pressure, when you rush to work, to the store, to take care of the child - our steps really look like duck or ant steps, especially if we carry on ourselves at the same time a pile of bags from the supermarket. And that notorious Hare, who is looking at us from above, repeats without turning his head: “Three Lilliputian steps - and that’s it!”. He is not interested in your haste and problems.

3. "Kondaly - unchained!"

Rules of the game: a team of 10-20 people is divided into two groups, which become a dense line opposite each other, holding hands tightly. The first “wall” shouts in chorus: “Kondals!”, And the second answers: “Shackled! Unchain us!”, and again they hear: “Which of us?”.

Those who are trying to hold back the enemy’s advance choose one of the weakest participants from the neighboring team, because if he cannot break the strong and tenacious connection with his hands with a run, he remains in captivity. If he manages to break the chain, then he takes the command of one person who broke it. This game continues until only one person remains in one of the teams.

I’ll say right away that I didn’t like this game since childhood, because until the ninth grade I was a small, weak girl who, with all her strength, ran up with ant steps towards her opponents with the hope that she could break a strong chain, but every time she “hung” on them, like a sausage on a horizontal bar. And the fact that my classmates did not really like me as an excellent student and took me into the game only for quantity, most often it was me who managed to remain "the last of the Mohicans". Everyone laughed and pointed a finger in my direction, but I always remembered: you can’t take it by force - take it with your mind or cunning. By the way, this is what helped me gain authority among the entire class.

4. Hot potato

Rules of the game: everyone stands in a line, while the leader begins to throw the ball to the participants in turn. Each time he says one word-object: a pen, milk, a glass, a bedside table, a poop. If it means an edible object, then the one to whom the ball is thrown must catch it, if not edible, then push it away from itself. If the participant catches the ball at the moment when he was shouted: “left foot” or “mouse ashes”, then he lost and must change places with the leader.

If you count how many times I ate those same mouse poop, crow's head and pig hair, then you will understand that throws with inedible things in my direction were repeated quite often. It is generally the prerogative of the strong to humiliate the weak and mock them to the general laughter of the crowd. True, sometimes I still managed to guess the host's cunning plan, and I beat off unpretentious objects from my stomach and authority. But I remembered for the future - measure seven times, cut one, and listen carefully to what they tell you. Otherwise, you can miss the most important.

5. Secrets

Rules of the game: you need to dig a deep hole in a secret place, and fill it with the most precious things that you have - candy wrappers, beads, badges, coins. In general, everything that is of great value to a small child. Then you need to close your "secret" with a piece of glass, remember the place, and come to him the next day. If the treasure is intact, it means that you will have wealth in a future life.

The boys who watched the girls burying secrets in the ground very often tore them apart, ruining our treasure, and took all the valuables for themselves. Maybe that's why none of those who made them succeeded in gaining fabulous money in adulthood.

6. The funeral of a sparrow

Rules of the game: you had to collect dead grasshoppers, butterflies and bugs in the yard, and dig a hole for each of them. We were busy with the whole yard only in order to deliver more “clients” to our impromptu cemetery. The search for the missing was carried out in the most thorough manner, and if none were found, then the boys allegedly accidentally crushed bugs and butterflies so that the mini-cemetery would not be “closed” as unnecessary. It was especially valuable to find some dead bird in order to bury it with honors and tears.

Ready-made small graves were showered with flowers, leaves, fenced with a lattice of branches. Every day it was necessary to come to the "cemetery" and pay respects to the fallen "heroes". Nonsense, of course, but it seemed to us that in this way we act not only correctly in relation to the surrounding nature, but also behave like real adults.

7. Parasha

Game rules: very simple. The driver throws some suspicious object at one of the participants. For example, a dirty floor cloth. And the one in whom the "bucket" flies must certainly dodge the shame. If the rag nevertheless fell on your head, know that you are now the object of ridicule until you hit another participant with the same rag.

To be honest, I never liked this game. If only because once a doormat fell on my head before a school disco. The whole class scurried around and called me the most impartial words. It was in the seventh grade, I was a thin "tailed" excellent student, and even without Parasha's help, no one wanted to dance with me, and here it was a total shame!

By the way, this game is still popular today. According to the latest estimates, about 120,000 children of Russian children play Parasha. And the question arises: why did the Kondals die out, the Secrets became uninteresting, and Parasha still lives?

8. Daughters-mothers

Rules of the game: you need to ask your parents for a baby doll, which you will begin to raise, groom, cherish and educate. Behave like a real mother: feed the child, give water, spank the pope for faults and learn funny songs with her.

We soon got bored with this game. If only because building houses for the daughter and mother was a long and tedious task, and as soon as the house was ready, interest in the game was quickly lost. My cousin and I found a way to diversify a boring game: my daughter has already grown up and has become a big beautiful girl. She decided to get a job with a promising businessman uncle - a secretary, of course.

The green soft Hare acted as the boss, since I didn’t have Ken at that time. But the most interesting thing was that the interview was especially popular in our game: the girl came to the office to the Hare, began to talk about her rich work experience, and the pot-bellied green boss began to pester her. Like, sleep with me - you will have a job.

The doll, of course, fought off the annoying harassment of the boss, but he was a strong man and took her, despite the resistance. In principle, the game ended there - the girl was ashamed to go to work, and the Hare, who had already picked a raspberry, was not interested in the girl.

Remembering now this sexual game, I am amazed at something else: where did such strange sexual fantasies come from in the minds of young children? After all, I can say for sure that at that time we still did not know exactly how that harassment and other dark deeds took place. Yes, and now it becomes a shame for this - how else did our parents not see through us at that time?

Small but significant conclusions

Of course, there were a lot of funny games of my childhood. But I either can't remember their names, or I can't refresh my head on the rules by which they had to be played.

Rubber bands, Cossacks-robbers, Bouncers - all this was also my distant childhood, but very rarely. I ran badly, I was a so-so partisan, I had difficulty jumping on rubber bands, and playing dodgeball added even more bruises, abrasions and inferiority complexes to me.

In any case, it was a great time and a wonderful era. Now, looking at the children in the yard, I feel like a prehistoric mammoth who still remembers all these games of the Stone Age. They are not popular now, and few have heard of them in our time.

I am a child of the last generation who grew up without mobile phones, iPads, computers and transformer robots. Instead of "Naruto" I watched Parrot Kesha, Winnie the Pooh and a Kitten named Woof, and the best childhood shows were "Visiting a fairy tale" and "Good night, kids." But you know, the most important thing is that I don’t regret it at all and I’m even especially proud of it. At least my childhood was real. And yours?

"Do not take black and white, do not say yes and no."

Game for children 7-13 years old.


    The game starts like this. All participants sit around the table or on chairs, benches placed near the wall, or sit in a row in the garden, in the yard, on the site.
    Someone - by lot or by counting - is chosen as the leader. The leader should ask questions, and everyone else should answer him. You need to answer quickly, without delaying the answer, otherwise it will not be interesting to play. And you can’t get better: what he said, he said!
    You can answer questions and comments whatever you like, only -

    Do not take black and white, do not say “Yes” and “no”!


    Whoever made a reservation gives the leader a forfeit - one of his things: a scarf, a badge, a ribbon, a coin, a nut, etc. These forfeits will then have to be redeemed. So the game has begun!
    The leader goes around all the players, stops in front of one of them and says:

                    Whatever you want, then buy
                    Black and white don't take
                    "Yes" and "no" do not say!
    After that, he begins to have a conversation with the player, makes him various proposals, asks questions, and he tries everything to get him to say at least one of the forbidden words: “black”, “white”, “yes”, “no”.
    The conversation goes something like this:
    - What shirt are you wearing?
    - Blue.
    - What is the blue one? She is white!
    The respondent wants to say: “no, it is green”, but says without “no”:
    - She's green!
    - What green? Yes, she is black!
    - Blue.
    - That's so blue! See for yourself if you can call it blue. She's white!
    And then the player suddenly makes a reservation.
    - No, not white! he objects.
    For this he will be punished twice:
    - Yeah, and "no" said, and "white" said! Come on two fans! There is nothing to do, you have to give ...
    Then the leader approaches the second player and says:
                    - Grandmother sent a hundred rubles:
                    Whatever you want, then buy
                    Black and white don't take
                    "Yes" and "no" do not say!

    - What do they sell in the bakery?
    - Bread.
    - Which?
    The player almost answered: “black and white”, but he restrained himself in time and said:
    And the conversation starts again:
    - A callous?
    - And callous?
    - And callous!
    - And what kind of bread do you like more: black or white?
    Again, the player almost got caught, but quickly found:
    - Everyone!
    What kind of flour are buns made of?
    - From wheat.
    - Do you like kalachi?
    - I love.
    - Is there blue bread?
    - Can not be.
    - Give you a cracker?
    - Give!
    - What: black or white?
    - Both of them!

    This time the defendant was caught brisk: you can’t knock him down!
    The leader moves away from him to the next one, pronounces a sentence and begins to ask questions, while he himself tries to bring everything down, to force him to say “yes” and “no” or “black” and “white” in response.
    So he gets around to everyone.
    Some will not fail even once, others will fail at the same moment. Whoever goes astray, he gives a phantom. And after the game, the redemption of forfeits begins.
    This is a new and also very fun game.

Hello! Today we have the long-promised Fanta game. So it is called in the book "Children's outdoor games of the peoples of the USSR."

We call it black and white. Because the main rule there is “Do not take black and white, do not say yes and no!”.

The name "Fanta", in my opinion, is not entirely successful, because under this name everyone knows another game of Fanta. The essence of this game comes down to playing forfeits. However – in our game it is also there. Only at the very end.

Actually, this game has a lot of options.

And we came up with even more.

Surprisingly, this game has become a favorite game of our Masha, who is not yet three years old. And we, frankly, thought that she could not cope. It turned out - nothing like that! Masha is now very, very difficult to beat in this game.

Today we will tell and show you this about the game according to the rules from the book.

And soon we will add our new word games that Masha and I came up with after long games of black and white.

Thanks to the game "Fanta" or "Black and White", Masha and I now play in the garden, in animals, in contrast ... But, we will talk about this in the next issue.

And today we have...

Fanta game, or

"Black and white do not take yes and no do not say"

Description

Age

As it turns out, the age of this version of the game can be different. This game is very interesting to play for an adult. Dear adults, you just try!

And, judging by our Mashenka, it suits kids too!

So age - 2.5+

Where can you play

This game does not require any special premises and conditions. You can play it on the street, at home, in a traffic jam, and on a train, plane.

Because Masha tries to play it all day ^) . Even when he sits in the back of the bike seat, he constantly hears:

- Mother! Let's play black and white!

Number of players

From two people. For some reason, the rules say "no more than ten people play."

What you need

Ingenuity and attentiveness

Source

Fanta's game is described by Kenneman as a Russian folk game.

Now - to the rules!

Fanta game - game rules

We, of course, play it right away. For us, this game has long been a familiar and everyday thing. Which you can play when you are in a hurry somewhere, mastering something, even doing exercises!

According to the official version, the Fanta game is played like this.

The leader is selected. And all the players are given forfeits.

Well, as usual, forfeits are desirable for each player to have their own kind. To then make out - where whose. For example, one blade of grass, the other leaves, the third sticks. Or - pieces of paper of different colors.

The host at the beginning of the game reminds all players:

They sent you a hundred rubles.

Buy whatever you want

Black, white do not take

"Yes" and "No" do not say.

After that, the facilitator asks the players questions. There is no order in the rules. But I think it's better, nevertheless, to ask everyone in turn. So that there are no complaints about the "dishonesty" of the presenter.

The host asks any questions.

The facilitator's task is to ask such a question, to which the player will answer "yes", "no", "black" or "white".

The task of the player is in no case to say “yes”, “no”, “black” and “white”!

If this still happened, the player who made the mistake gives his phantom to the host and the game continues.

At the end of the game, of course, forfeits are played.

The host takes all the forfeits obtained by honest labor and in turn distributes tasks to all the owners of the forfeits who have made a mistake. Dance, sing, tell a poem, tell everyone compliments, etc.

By the way, since we already have two games that end with a draw for forfeits, expect soon an article with fun poems-assignments.

The game of yes, no, black and white

how to ask questions?


At first glance, it seems, “what kind of stupid person will answer “yes”, “no”, “black” and “white”, if you don’t need to answer such a thing ?!

In fact, the answer! The main thing is to confuse this person well!

To do this, you can of course ask questions like:

- What color is the snow?

What color is the chimney sweep?

- What about coal?

– Do you like ice cream?

And it may very well be that some razin, having heard his favorite word "ice cream", will immediately melt.

Well, if there were no gaps among the players, you have to cheat a little.

Option 1

We ask several questions in a row, which ultimately “turn on” the player’s “automatic”.

Those. we achieve that the player stops thinking about the answers and begins to soar in the clouds:

- Do you like ice cream?

- And the cake?

- I do not like!

Does your mom buy ice cream for you?

- Buys!

- And if you bring a deuce? Buys?

- Doesn't buy.

- What kind of ice cream do you like?

- Fruit ice!

- Is it multi-colored?

This is the question that most often leads to the right answer. Because the player does not have time to focus on it.

By the way, in the first video it was on this method that Masha missed her first “yes”. We didn't even notice!

What if there are ten players?

Let's try!

- Anya! Do you like ice cream?

- Sasha, what do you like?

- And I'm ice cream?

- Sveta! And you're ice cream?

- And you, Vasya, instead of ice cream, they say, eat salted mushrooms?

- Not! - shouts Vasya indignantly ...

Option 2

We ask such questions that the player seriously thinks about, therefore, the following questions, again, he perceives on the “machine”.

- Lena! Would you like to be a real princess?

- Of course I would!

What is a real princess like?

- Well ... She is beautiful ... In a long dress ... Pink! With crown and earrings...

Does she have long hair like Rapunzel's?

Well, now a little video about how we played black and white with the girls.

Fanta game - video

This is our official version of the game with clarifications and drawing forfeits.

By the way, here you can observe how a random “Yes” is obtained. We only noticed it when we watched the video. Will you find it?

Game "Black and White" video. Masha is a super player!

And here we have Masha, already quite trained, does not want to succumb to all my attempts to beat her

True, at the end she says "No." It is worth agreeing at the beginning of the game whether “no” is considered a forbidden word, or “No” and “No” are different words.

How else can you play

For a change, you can change the forbidden words. For example, replace black and white with other colors. This will be even more serious training and hardening of attention and ingenuity.

What else can I say ... The game "Fanta", or "Black and white do not take" yes "and" no "do not say" we have checked. It is interesting, exciting, develops flexibility of thinking and mindfulness, and takes a long time and walking in the air, and celebrating a birthday and travelers languishing on the road.

And also - we will soon post a video with a set of our new "talking" games with Masha, invented against the backdrop of the game of "black and white". These games are simple, but very useful and help the baby to remember a lot of different concepts.

Purpose: development of imagination, emotional-volitional processes. Develop the ability to select synonyms and ask questions.

Material: ball

Tips for the game: Questions should be asked to the child at a fairly fast pace. If the child is silent for a long time, you should recall the question and ask for an answer. If this question causes difficulties for the child, you can move on to the next question. Sometimes children try to respond with gestures, facial expressions, movements, nod their heads. In this case, you need to ask to speak in words. An adult may say that he does not understand the answer.

Download:


Preview:

Municipal budgetary preschool educational institution

"Child Development Center - Kindergarten No. 47"

ABSTRACT

Play activities with children

school preparatory group of general developmental orientation No. 7 "Thumbelina"

The game "Yes and no, don't say black, don't take white!"

Compiled and hosted by:

Educator Verbina E.Yu.

Zavolzhye

2015

Purpose: development of imagination, emotional-volitional processes. Develop the ability to select synonyms and ask questions.

Material: ball

Tips for the game: Questions should be asked to the child at a fairly fast pace. If the child is silent for a long time, you should recall the question and ask for an answer. If this question causes difficulties for the child, you can move on to the next question. Sometimes children try to respond with gestures, facial expressions, movements, nod their heads. In this case, you need to ask to speak in words. An adult may say that he does not understand the answer.

"Yes and no, don't say black, don't take white"

Game progress

Children's answers

Do you like to play?

What games do you like to play?

Let's play an interesting game with you! Want to?

I will take turns asking you questions and throwing the ball to the one who will answer, and you will answer them.

But at the same time, you can’t say the words: “Yes”, “No”, “not”, “black”, “white”.

For example, you can’t say “it doesn’t happen”, “I don’t want”, “I don’t know”. Remember the rules of the game?

So what words can not be used in the game?

So, let's begin.

  1. Do you go to school?
  2. Do you like candy?
  3. Have you seen yellow candies?
  4. Candy bitter?
  5. Does the moon shine at night?
  6. Are trees green in winter?
  7. Does the cat speak with a human voice?
  8. You can fly?
  9. Do you like to watch cartoons on TV?
  10. Is Baba Yaga good?
  11. You are a boy? (girl)
  12. Is your name Ilyusha?
  13. Can you walk on the ceiling?
  14. Who do you live with?
  15. What color is the snow?
  16. What fairy tales do you like?
  17. Is the dog afraid of the cat?
  18. The seller treats children?
  19. Are you sleeping now?
  20. You are kind?
  21. Do the leaves turn yellow in autumn?

At the end of the game, the adult asks: “Did you guys like the game?

What words could not be spoken? Name them.

And who made mistakes? What words did you say?

Did you say those words? Why did you say them?"

Well done, you were almost all attentive. Danya and Vika we will play with you in our free time, and you will also learn how to play this game

Yes

in a ball, checkers, Cat and Mice ...

Yes

Yes

yes, no, no, black, white

kids answers!

Yes.

yes, no, no, black, white

Yes. Because I was wrong...


On the topic: methodological developments, presentations and notes

“Bread is the head of everything” Integrated cognitive and research activities with children of the compensatory group preparatory to school

Correctional and educational tasks: Clarification of children's ideas about the variety of bakery and confectionery products. Teaching analysis and the ability to make simple conclusions. Activating children's knowledge ...

"Dymkovo toy. Comparison with Filimonov's toy "Integrated joint activity with children of the compensatory group preparatory to school

Purpose: To develop the creative abilities of children on the basis of familiarization with Russian folk toys. Integration of educational areas: Speech development. cognitive development. Artistic-est...

Summary of joint activities with children of the preparatory group for school on the topic "Merry Matryoshka". using unconventional technique: black wax pencil and...

Synopsis of the OOD "Development of Speech" with children of a general developmental group preparatory to school. Subject: A fascinating journey to the heroes of the Russian land.

Technology for the development of coherent speech of preschoolers Sidarchuk T.A., Khomenko N.N. Description of the picture based on the perception of objects in the picture by different senses. Making up stories on behalf of different objects....

Synopsis Classes on experimental activities with children of a compensatory group preparatory to school for children with mental retardation Topic: "Properties of water"

Expansion and refinement of children's ideas about the properties and states of water (transparent, flowing, odorless, has no form of its own, can dissolve some substances and not dissolve others)....

Summary of joint educational activities with children of a compensatory group preparatory to school for children with mental retardation "Journey through the fairy tales of Alexander Sergeevich Pushkin"

We invite you to go to the country where the fairy tales of A.S. Pushkin live...

Summary of directly educational activities on research activities with children of a compensatory group preparatory to school for children with mental retardation "A drop of light"

To acquaint children with the cause of the occurrence and manifestation of static electricity, and the possibility of removing it from objects. Fix the rules of safe behavior in handling electrical appliances in everyday life ....